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Main | Company & Financial Information »
CrossKnowledge, the European expert in the remote development of leadership and management skills through new technologies, wanted to look at the social web from "every possible" angle, certain that it is the future of business, communication and information exchange. Interesting no one thought of conducting such an experiment before!
It asked the opinion of five observers from very different segments of the information sector- a publisher of web 2.0 solutions, a consultant specialising in social networks, an HR executive, a sociologist and a teacher - to study the impact of social networking on a company's strategic vision, structure and leadership.
The academic described the new forms of work organisation; another expert spoke about the impact of 2.0 applications in development practices and skills management; a third expert explained the link between tools and bu¬siness; the consultant spoke of his understanding of the impact of so¬cial networks on business; and finally the HR professional described the implementation of a tool created within a mobile phone company.
It found that the culture of exchange and openness encouraged by social networking sites enables companies to accelerate their decision-making processes, and increase their capacity for innovation and commercial productivity; social networks boost a company's competitiveness by providing it with improved responsiveness. Far more than just a technological revolution, the predicted arrival of the company as community translates above all into a cultural change.
By creating a networked organisation, social media encourage the lasting participation of employees, clients and partners, which in turn prompts reflection on both management's role in the corporate structure and the form that training takes.
That social media are about more than just technology, they're also all about combining social interaction and content creation: they use collective human intelligence, in the spirit of online collaboration. Consequently, the impact of professional networks will change the actual structure of corporate strategy.
Of course, collating such information is extremely useful for businesses and institutions that look to integrate social web in their communication strategy and allow technology democracy. But the ultimate factor that determines the direction of the social web is the user himself.
This is the beauty of interactive social web - making every user a publisher, researcher, aggregator, information provider and content generator. And he, who is empowered by the social web, must form a crucial part of such a research if we are to understand the mysterious world of web 2.0. Ask yourself why you use it, how you use it and what it has done to your personal and professional life, if you want social web explanations.
Google has launched a software application in the UK that will give consumers information about their energy consumption, usage pattern and carbon footprint thereby enabling them to save both money and energy. The "opt-in" tool receives information from utility smart meters and energy management devices and provides it to customers on their screens.
Currently Google just has a deal with energy supplier first:utility in the UK. Users of other energey suppliers need to install a sensor device AlertMe Energy (for £69) to their meters and then view the data for an additional £3 monthly charges.
Powermeter provides energy information in the form of graphs on a daily, weekly or monthly basis and enables users to compare their usages and derive their average use.
However, in keeping up with users' demands for interactive tools, Powermeter aims to allow users to share their energy habits, tips and light-hearted energy-saving competitions, according to a report in the Guardian.
Google has expressed its wish to bring the social element on to the software, perhaps for a more robust uptake. But here in lies the future of interactive media - an innovative application build on the premise of providing crucial information and then building the interactive element on to it. A refreshing shift from standalone social media websites.
As rapid advances are being made in the web 2.0 tools and interactive technologies, several studies and surveys suggest that most of the user-generated content in Twitter is "banter" and that such tools are hampering people's productivity at workplaces.
Almost simultaneusly, niche and focus-group based social media applications such as Springer's The NeuroNetwork for neurology researchers and Sage's Methodspace to discuss research methodologies among others are proving beneficial in peer-to-peer information sharing, discussions and advice.
The primary function of the web - accurate information provision - was hijacked amid the launch of a slew of purely user-generated content through the latest web 2.0 tools.
Powermeter- that displays information on the web on users' customised iGoogle page brings progress in the area of information provision. It brings to our screens crucial information that is otherwise difficult to access and then builds interactive technologies around it, suggesting evolution in the mainstream social media space.
And another newspaper [thelondonpaper] closes down because of falling advertising revenue. Archana Venkatraman
The scene will only get grimmer now on.
The fight for winning adverts turns bitter not just between the newspapers but also between newspapers and other consumer-facing companies and websites. Ailing airline company British Airways announced it was to sell advertising space on online boarding cards (presumably with some care- life insurance ads just before you get on a flight may not be quite the ticket). Meanwhile, property website Rightmove reported buoyant results citing its share of property advertising "grew substantially" even as advertising in traditional print media declined.
It is clear that advertisers operating on a shoe-string budget are swayed by a slew of companies with online presence that claim they can target users "more directly" than newspapers can. Companies such as British Airways step on the toes of traditional media institutions to rescue their business amid worsening economic climate.
Almost at the same time, consumers are increasingly considering news and information as something of a free-commodity and are not willing to pay for it.
So what seemed like a straight-forward and obvious business model for newspapers is turned upside down with the world wide web bringing along a slew of avenues for the advertisers and heralding a permanent gloom for the newspapers.
In case of BA and other brands, advertising will be complementary to their core revenue. Are newspapers too naïve to continue believing in advertising as the only and major source of income?
Arguably, the newspapers, with their compelling content have battled bravely with radio, television and even online news-sites and have continued to survive. But as the internet-savvy consumers crowd specific websites for booking tickets, shopping, viewing properties, and even investing their money and buying insurance, the newspapers must find an alternative to traditional advertising.
It may be hard to visualise a new revenue-earner different from advertising, but who would have thought of a "search engine" or "penicillin" in the early 1600s. Because, most times, identifying the problem is the first step for resolving a crisis.
A roadshow on preserving information in the digital age took place in York on Friday 26 June. Those who have set up the event should be congratulated. The organisers are the National Archives, the Society of Archivists and the Digital Preservation Centre. Part of the reason for the roadshow is to invite comments on the recently released consultation on Archives for the 21st century, a new draft government policy for publicly funded archives, and although the National Archives is the only one of the three to be based in London, it is good to hear that conversations are taking place all over the country and not just in Whitehall and the National Archives' Kew headquarters. As a London-based writer I know it is very easy to get a London-centric view of life. And when the consultation was first published IWR expressed the worry that the policy had already been decided and that there was a danger too much was going to be decided at the centre rather than leaving decision making over archives to local say.
The commitment to start a national conversation on the issue augurs well. Today's Digital Preservation Roadshow is the second in a series which is aiming to highlight the issues associated with preserving digital information as well as offering expert advice and cost effective practical solutions to the archives sector. Delegates were due to be told how a phased approach to digital preservation may be more manageable, particularly in a time of shrinking budgets, and identify what information needs to be kept and the main risks to it. All sounds good stuff.
A shake-up of the primary curriculum to reflect the modern times is a refreshing move writes Archana Venkatraman. But should we make information technology a material of education than a medium of education?
According to The Guardian (that has seen the "draft plans for the detailed content of learning areas" Sir Jim Rose, former director of inspection at Ofsted, is proposing for pupils), children may well have to learn blogging, podcasts, Wikipedia and Twitter and spreadsheets.
Rose, in an interim report published in December last year, called for a greater inclusion of information technology in primary education.
The proposal of adding the digital media by making a host of compelling subjects within history optional is baffling.
Technology is just an enabler, it is a medium of learning and teaching rather than being an object of education itself. A detailed study of technological communications is a discipline that students opt for at a higher degree of education after comprehending their interests and preferences.
If the aim is to introduce children to the emerging technologies, then it could be done by employing technology for teaching and by encouraging its use as a tool to search, communicate, share, write and present. It is understandable that launching technology in the curriculum is long overdue but it is no more important than other aspects of education.
Children love the dynamic new media. They are technologically agile by themselves without much effort because Twitter, Google and Wikipedia invariably form a part of their day-to-day activities even more than their parents'. Wasn't there a recent report about parents being unaware of their children's browsing habits?
Information technology must be carefully introduced and woven into the curriculum without burdening the children instead of knocking another important subject off the syllabus.
Children need to know the implications of the Second World War just as much as they need the skill to blog. And let's not underestimate that they cannot hold a web-based discussion on Victorian history.
We all hear a lot about how Web 2.0 is applicable to all areas of life, both at work and at play. The education sector is certainly no exception with the library poised to play a crucial role in what is offered to scholars.
Professor Anne Morris, from Loughborough University examined the technology surrounding libraries and the service they provide in Higher Education. What they want to offer students is a richer learning experience.
The key thing with 2.0 tech is that the more people use it the better it gets, as far as libraries are concerned, she said.
Morris gave us a quick run through of what is on offer and its potential for helping students learn better.
Blogs - encourage the development of communities, they facilitate communication among librarians (Stanford University being a very good example).
Wikis - Offer an easy way to create lists and tips as well as the easy ability to comment on LIS services. There are of course issues with trust and security, but then that is true of any wiki.
Instant Messenger (IM) - Has been used for reference management, training and immediate online assistance.
One example that Morris gave us was the offering from the OCLC or QuestionPoint as it is known to its users. It's a good example of library's spreading the burden of information sharing and works well with a group of libraries using this technology.
Podcasts - a wide choice of material is made available to students whether as a lecture, interview, conference or tutorial. The list is substantial.
Social Networking - can be applied to recommendations, listings of popular materials and the opportunity to work in groups. The Virtual bookshelf available on Face Book is a nice idea to highlight the favourites in your collections and offer recommendations and reviews.
What the Pilkington Library have done at Loughborough is adopt a range of these ideas, such as a podcast introducing the library, a blog, RSS feeds on either all new material that comes in or a specific subject area.
What did the students think about all this? Had they even heard of the concept of Library 2.0? The research that Morris and her team conducted on the Information Department students showed that less than half of the scholars knew what the library 2.0 term actually meant. More worrying was that over 70% hadn't even used the tools or knew that they existed. However when asked if they would find receiving updates about their specific needs useful over 70% expressed a positive interest.
The general conclusions that Morris came across were mildly positive views of Library 2.0 tech. The most welcomed technology came from RSS feeds, podcasting, IM and professional reviews of books. There was little faith that fellow students would contribute much in the way of their own recommendations. The key thing to consider is that whatever technologies you are thinking of adopting, make sure they are user-centric, specific to their course needs and of course wanted in the first place.

Jenny Levine, Internet Development Specialist and Strategy Guide, American Library Association, USA is this weeks speaker. Jenny is a track keynote speaker on day one of the conference. ...
Day 1: Track 3 New Channels, New Media and New Approaches for Libraries
Q Which are the most important topics, for you personally, due to be discussed at the Online Information Conference 2008 and why?
Jenny: The most important topics for me are the integration of user-generated content, interactivity, and syndication (RSS). I believe these three things are changing user expectations and behaviour with information and media, forcing the rest of us to adapt to these changes.
Q Which tracks would you recommend to delegates attending the conference?
Jenny: As someone who works in an association and is implementing a professional networking service for our members, I'm interested in the "Risk 2.0 or Opportunity 2.0 - hype or hope?" and "User generated content - challenging professionals" tracks. I'm also intrigued by the "Perspectives from Generation Y" and "Information seeking behaviours in the new world" ones, as I think these have an impact on our profession.
Q What are you looking forward to most about participating in Online Information 2008?
Jenny: The piece I'm looking forward to the most is the networking and meeting new people who can provide me with new information and inspire me think of things in different ways. This conference certainly looks like an exciting group of people to do just that.
Q If you had to choose only one - which social network would you recommend to colleagues?
Jenny: don't think I can recommend just one social network, as I don't believe any of them meets all of someone's needs. Instead, I think each person should create their own social network using Friendfeed, although I am discouraged that the site still cannot display Facebook updates.
Q And finally, just out of interest - where are you planning to spend Christmas this year?
Jenny: I'm planning to spend the holidays at home, which will be a nice break after a fall of quite a bit of travel. :)
About Jenny Levine
I work in both the Information Technology and Publishing units at the American Library Association. As part of my job, I blog, create wikis, bug my colleagues to instant message, test podcasting and vodcasting, teach RSS, post pictures on Flickr, explore Second Life, and do similar work with emerging technologies and new tools. I am currently organizing the 2007 ALA TechSource Gaming, Learning, and Libraries Symposium which will take place in July in Chicago. Last year, I had the pleasure of traveling around the United States and Europe to give more than 30 presentations. The "strategy guide" piece of my title is providing leadership and implementation of new technologies at ALA and in libraries in general.
Learn more about Jenny by checking out her Blog www.theshiftedlibrarian.com
For more information, or to view the conference programme in full, please visit:
www.online-information.co.uk/conference
So where do you stand on the great e-book debate? Is the digitisation of books as inevitable as the digitisation of every other as aspect of life in the western world in the 21st century? Or is an e-book ruining the experience of reading a book where there is as much physical pleasure as mental? Many find it hard to divide the love of reading from the love of books with careful readers finding the physical properties of the paper and the dust jacket as pleasurable as the mental devouring of the written word. It seems impossible that such experiences will be lost. However research suggests that those who are used to online are ready to embrace the e-book in a way that seemed unlikely just a few years ago. One reason why e-books may be on the cusp of being a serious proposition is that the technology has caught up with the initial hype and promise. Carrying around a thick book may have its disadvantages but that is still a better bet than being in possession of an e-book reader which doesn't quite have the right screen size, battery lifespan, lighting or weight.
Research commissioned by Nielsen Book showed that 3% of regular internet users were "extremely likely" to buy a dedicated e-book reader in the next three months with a further 4% very likely to make a purchase. The online survey generated 6,500 respondents and illustrated a widespread awareness of the device. The intent to purchase e-books was also measured with 9% of respondents extremely or very likely to buy an e-book within the same timeframe.
Whether you may have expected a higher response among such a digitally aware audience is a matter of dispute. Of course given the economic gloom and the lack of consumer confidence maybe this is not the best time to be selling a new concept to a fragile feeling buying and reading public. But perhaps what is most interesting is that Nielsen is taking e-books seriously enough to be developing a way of measuring the sales of e-books alongside the method it has for counting physical book sales. Comparing sales of e-books with their real life counterparts should be a good measure of how many of us are truly embracing the digital world.
Two recent encounters brought Second Life and real life into sharp contrast. And, it has to be said, on this particular occasion I preferred Second Life.
The idea behind my Second Life visit was to see if things had livened up at all in the last year or so. I headed for the library archipelago and was soon redirected to Info Island International where I met a bunch of interesting people who shared my interests.
Before long, I was off exploring their web presences and picking up interesting snippets. One link worth sharing is this one to a free profiling tool associated with the Groundswell book written by analysts Charlene Li and Josh Bernoff. Gareth Otsuka (real life name Gareth Osler of Liverpool Libraries) tipped me off about the link, mentioning that it is in his library technology RSS feed. Cheers Gareth - nice feed.
Looking at my notes, I was amazed to find that I'd spent 35 minutes with Gareth and some of his colleagues and passers-by. Time passed quickly because of our common interests.
Contrast this with a physical gathering today. In theory, we all had an interest in 'social media'. But the engagement rules were very different. In Second Life, you can click on an avatar to find out about a person and choose not to engage, or move on without embarrassment. In real life you have to do it through conversation. But by the time you realise you want to be elsewhere, you're trapped.
Both environments rely on serendipity to work its magic but, in the case of Second Life, it's definitely aided and abetted by effective focusing and filtration mechanisms. And, assuming you have the graphics power and broadband width, Second Life scores because it also avoids the inconvenience of physical travel.
Kevin Kelly, a Wired co-founder, recently wrote a very interesting piece about the digital economy called Better Than Free. It starts from the postulation that the internet is a giant copying machine. Anything that can be copied and distributed for free becomes worthless (in a financial sense). And, therefore, anything that can't be copied acquires value.
Sounds like common sense, right? But it strikes at the heart of the old order where people were willing to pay for mass-produced copies of stuff. Of course, it is still possible to pay for the convenience of a book, for example. Inexorably, though, online is trumping offline in an increasing number of situations.
But Kelly proposes eight categories of valuable and non-copyable activity. If he's right, and he's thought about these things more than most, then his suggestions provide a series of guiding lights for those of us who are still floundering in the internet economy.
He calls these values 'generatives'. To quote him:
A generative value is a quality or attribute that must be generated, grown, cultivated, nurtured. A generative thing can not be copied, cloned, faked, replicated, counterfeited, or reproduced. It is generated uniquely, in place, over time. In the digital arena, generative qualities add value to free copies, and therefore are something that can be sold.
His categories are: immediacy; personalisation; interpretation; authenticity; accessibility; embodiment; patronage and findability. Most of them probably make intuitive sense to you, but do read his explanations, they deliver real insight and understanding. To clarify a couple of the more obscure ones: 'Embodiment' means an analogue version of the digital entity - a book or a musical recital for example; and 'Patronage' relates to paying a reasonable amount to the originator.
In this new world, value is being derived from essentially human skills rather than mechanical processes. We are not talking about a new bandwagon for wheeler-dealers to jump on, we're talking about being rewarded for genuine intellectual or physical effort which delivers real value to the buyer. Something which should resonate with most IWR readers.
(Hat tip to Jack Rickards for the tip-off.)
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